

Hi, im having a problem with the new nude Alyx.

The model needs to be recompiled with these lines in the QC. I'm assuming you mean inside Source Filmmaker. Spawn Chell, create lamp, shine the lamp on her face, you'll see what I mean. Ah for that my friend, you need the bodygroup tool Not sure if my question is relevant, but is there a way to edit Chell's textures, so that her bangs won't go transparent when light is facing her? I don't follow what you mean by. For example, from BlackCat shows only one model where it in a dress. Thank you very much helped, shows only one other model does not show. However, some of the models have been having some bugs which required some extra fixing. To make them work for Gmod 13, rename the 'info' text file to 'addon' and it should work. It is essential that both files must have the same name.Will this model for gmod 13? Most of the stuff in the list above, with the exception of a couple, were done up for an older version of Gmod.

At this point you should have a.įor the sake of making this easy, rename both files to have the same name, for example myaddon. There are multiple ways of doing that, we are going to cover only the most convenient way of doing this, if you are on Windows. See example above for correct addon folder structure and file whitelist. You have either dragged a wrong folder onto GMad. It will place it to the same location where your folder is, with the same name. You can have as many of these as you want - and they don't have to be wildcarded, they can be specific files.įor Windows, you can simply navigate to your GMad. Besides, who wants to download something that looks like a three-year-old made it? Ignore is a simple wildcard list of files to ignore. It should look good, otherwise you'll be making the workshop look dirty. Please don't just stitch together something horrible in MS Paint. The chroma must befor instance Photoshop and GIMP can use orwhich are not accepted.ĭo not use an image unrelated to your addon - this is stupid and will get your addon removed. The structure of addon for Steam Workshop is the same as the classic addon system of Garry's Mod 12, except for those differences. Don't upload addons you didn't make, even fixed versionswithout the author's consent. If you're going to make your addon public, please make sure it's unique and will add something new to Garry's Mod. Please see this page for complete set of rules: Steam Workshop Rules.

This article will teach you how to prepare and upload an addon to the Steam Workshop.
