

It even has a pretty amazing late-game crisis if you choose to play the story-line. Like ship graveyards with powerful technologies, ruins that can hide amazing treasure or great perils, strange life-forms, rare resources that you need to race with your neigbours to control. It might not have events, but the galaxy is equally immense, with many things to discover. updating ship designs usually has to be done manually, since the automation will only update whatever modules are already on the design but will never add new types of modules you just researched).īut aside from these negatives, DW can be a lot more fun once you get the hang of it than Stellaris. Automation mechanics are not that great, since they are always very sub-optimal and still require you to do manual work from time to time (e.g. Also DW is very unoptimized and has a hell of a lot of micro involved. Unless you are prepared to do the math and perform trial and error experiments you'll probably never learn to play the game on your own.

Many things are not apparent how they work on first glance. DW suffers from a lack of tooltips and meaningful help beyond the basics. Stellaris might get better in the future, but right now it's ahead in two things that many people consider a huge obstacle in DW: The interface/graphics and how easy it is to learn it. DW is a better game than Stellaris in my opinion.
